Industry | Comics |
---|---|
Founded | 1999 |
Founder | Ira Hunter, Robin Thompson |
Headquarters | Victoria, British Columbia, Canada |
Website | http://www.13flames.com |
My Empire in Flames army. Apologies for the flash; the white table was playing havoc with my camera's lighting. |
Nick Hoen, who appears to be undressing that iced coffee with his eyes.. |
Nick's Tomb King and Lizardman army |
Nick's deployment. The Hierophant is in the Skeleton Archers on the right, and there's a Skink Chieftain in the Skinks toward the left. |
My deployment. Note the Sabretusk that was banished off to the right as a potential panic risk once I realised a quarter of my army didn't get my general's leadership or my BSB's reroll.. |
Nick's Lizardmen were specifically painted up for this event, so they match the Tomb Kings beautifully. |
The Hierotitan, who proves too much bling is simply not a thing. As any dedicated pimp or rapper could have told you. |
This Stegadon is actually a Stegadon. As opposed to Nick's normal Warsphinx, which is also a Stegadon. Only it lugs Tomb Guard around. On the bright side, it gains 2 Toughness as compensation. But that is irrelevant for this game, as the Warsphinx is not here. |
The Cold Ones also have to pull dead things around, but they don't get any compensation. Unless you count impact hits. And immunity to their normal stupidity. Confused yet? |
My forces. Note the Ogres hiding behind the Archer detachment. Nobody is shooting their ankles without a penalty for hard cover. Boo yeah. |
Doggies to the left of me, doggies to the right.. |
And here I am, stuck off on the flank by myself. Like a leper. Pity me. |
Nick's first turn. |
My first turn. |
The Sabretusk heads off to annoy someone who is not terrified of his panic-causing potential. |
The Cannon crew are nervous. |
The Wolfygryphs are less concerned. |
They came from behind: The Necropolis Knights appear before moving right up behind the White Wolves. |
The Skinks occupy the building, looking for a better vantage point. |
They're on the roof! |
The Skinks scamper across and do bad things to my poor doggy. |
The Wolfygryphs and Mournfangs prove a little too much for 1 Scorpion to handle. |
But the overruns fall short. |
What, is there someone behind us? |
Da boss Ogre is in da house! Which means da Skinks are not! Hooray! |
The Halberdiers pay the price for straying too close to the Chariots. |
The tunnellers engage. |
The White Wolves brace for the inevitable. |
You shall not passss! The Chieftain shows the Mournwolves who's boss. Before running away. |
Not a great first round for the Empire Knights. |
The Scorpion scythes through the Cannon like it's not even there. Then the Arch Lector claps his hands over his ears and tries to pretend that the Scorpion isn't there either.. |
That plan doesn't work, so he runs away instead. And gets run down shortly thereafter. |
The Mournwolves and Wolfygryphs get to work on the left flank. |
The Stegadon manages to survive this. But runs away and doesn't survive that. |
The Halberdiers fight on as the Bruiser watches on from his hiding place behind the building. |
The left flank is under control. |
Ta da! |
The Wolfygryphs rally after a momentary lapse. |
And then they rally again after 2 more momentary lapses. A fraction of an inch from the table edge. |
Steve Tuck. |
Steve's Rhinogre army with Skaven hangers-on. The theme was that the Ogres didn't even realise they were getting help from a pack of sneaky rats. Such is the way of the rat ninja. |
Deployment complete. |
The Rhinogres deploy heroically behind the hill. |
The right flank is populated entirely by sneaky rats |
The Assassin remembers belatedly that Cannons do D6 hits to Assassins in buildings. |
The Leadbelchers feel the wrath of the War Altar's Banishment. |
The doggy rampant. |
Behind the forest are the remaining Gutter Runners, trying to get as far away as possible from the fearsome doggy. |
The Ogres advance tentatively, sending forth their own Sabretusks to try to slow the Empire forces down. |
The Sabretusk blocking the Halberdiers. If done correctly, this guy should have been placed right in front of the Wizard, where she couldn't avoid his furry fury. |
Go and delay the Wolfygryphs, he says. Worst. Job. Ever. |
The Ogres are getting surrounded very quickly. |
Bustin' out: The Wolfygryphs looked too tough. The Halberdiers seemed much easier. |
Meanwhile the Skaven support crew arrive, doing their best to block my entire army from responding. |
Some hungry reinforcements arrive behind my lines. Gorgers! |
The survivors of the Great Gut Charge head for relative safety. |
The Arch Lector braces for impact as the Gutstar carries on. |
The White Wolves flank the Gutstar and help run them down as they break. |
There are not that many Ogres left. 2 Leadbelchers, and then a Gorger and an Assassin who are out of picture. |
The Cannon claimed one of the Gorgers and wounded the remaining one. |
My courageous Arch Lector leads by example and flees from the hungry Gorger. |
He is joined in his retreat by the White Wolves and the Ogre Bruiser. Thankfully they all rallied.. |
Andrew Bradfield. I must have been sitting down for this shot, given he seems to be towering over the camera and I don't remember him being quite so intimidatingly tall.. |
Andrew's Empire and Lizardman army, minus the lizardman part. I guess he hid them for the beauty pageant as they were borrowed. |
By the time I remembered to take a photo, my Cannon had already blown itself up. |
Turn 1, partway into Andrew's turn. |
My brave Ironguts commence their flight. |
The Saurus think they can take the Wolfygryphs? Really? |
The epic duel between Wolfygryph and Demigryph begins. |
The Ogre Bruiser claims the fleeing Demigryphs for his lunch (in this picture they have already been eaten). It's possible this actually happened in turn 3 - I'm not entirely certain. It doesn't really matter. |
The Arch Lector goes it alone, winning the combat on the charge and getting well and truly bogged in the process. |
The Sabretusk and Cannon crewmen have at each other. |
The cowardly Ogres rally near my table edge. |
The White Wolf Knights try to rescue my Wolfygryphs, and just succeed in getting bogged as well. |
Throughout the central combats, Andrew's Wizard was trying to swing things in his favour by casting Timewarp. One time he actually managed to cast it and we both forgot until it was too late to do much about it. Generally though, Andrew was busy declaring he would cast the boosted version of the spell and then rolling stuff like this. Well played, sir. We who cannot roll salute you! |
The Salamander and Archers would soon be engaged in a bloody combat in which there could be no winner. |
The grind continues. I have very few Wolfygryphs left.. |
The Halberdiers deal with the Swordsman detachment, but the Spearmen refuse to budge. |
Andrew attempts to rescue his own Demigryphs with a flank charge on the White Wolves. |
The Mournwolves prove they can in fact make a charge, they just weren't trying until now. |